#help_index "Graphics" U0 GrInit1() { DefineListLoad("ST_SPRITE_ELEM_TYPES", "End\0" "Color\0" "Dither Color\0" "Thick\0" "Planar Symmetry\0" "Transform On\0" "Transform Off\0" "Shift\0" "Point\0" "PolyPoint\0" "Line\0" "PolyLine\0" "Rect\0" "Rotated Rect\0" "Circle\0" "Ellipse\0" "Polygon\0" "BSpline2\0" "BSpline2 Closed\0" "BSpline3\0" "BSpline3 Closed\0" "Flood Fill\0" "Flood Fill Not Color\0" "BitMap\0" "Mesh\0" "Shiftable Mesh\0" "Arrow\0" "Text\0" "Text Box\0" "Text Diamond\0"); DefineListLoad("ST_SPRITE_ELEM_CODES", "End\0" "Color\0" "Color\0" "Thick\0" "PlanarSymmetry\0" "Transform\0" "Transform\0" "Shift\0" "Pt\0" "PolyPt\0" "Line\0" "PolyLine\0" "Rect\0" "Rect\0" "Circle\0" "Ellipse\0" "Polygon\0" "BSpline2\0" "BSpline2\0" "BSpline3\0" "BSpline3\0" "FloodFill\0" "FloodFill\0" "BitMap\0" "Mesh\0" "Mesh\0" "Arrow\0" "Text\0" "TextBox\0" "TextDiamond\0"); } GrInit1;