#help_index "Graphics"

U0 GrInit1()
{
    DefineListLoad("ST_SPRITE_ELEM_TYPES",

                        "End\0"
                        "Color\0"
                        "Dither Color\0"
                        "Thick\0"
                        "Planar Symmetry\0"
                        "Transform On\0"
                        "Transform Off\0"
                        "Shift\0"
                        "Point\0"
                        "PolyPoint\0"
                        "Line\0"
                        "PolyLine\0"
                        "Rect\0"
                        "Rotated Rect\0"
                        "Circle\0"
                        "Ellipse\0"
                        "Polygon\0"
                        "BSpline2\0"
                        "BSpline2 Closed\0"
                        "BSpline3\0"
                        "BSpline3 Closed\0"
                        "Flood Fill\0"
                        "Flood Fill Not Color\0"
                        "BitMap\0"
                        "Mesh\0"
                        "Shiftable Mesh\0"
                        "Arrow\0"
                        "Text\0"
                        "Text Box\0"
                        "Text Diamond\0");

    DefineListLoad("ST_SPRITE_ELEM_CODES",

                        "End\0"
                        "Color\0"
                        "Color\0"
                        "Thick\0"
                        "PlanarSymmetry\0"
                        "Transform\0"
                        "Transform\0"
                        "Shift\0"
                        "Pt\0"
                        "PolyPt\0"
                        "Line\0"
                        "PolyLine\0"
                        "Rect\0"
                        "Rect\0"
                        "Circle\0"
                        "Ellipse\0"
                        "Polygon\0"
                        "BSpline2\0"
                        "BSpline2\0"
                        "BSpline3\0"
                        "BSpline3\0"
                        "FloodFill\0"
                        "FloodFill\0"
                        "BitMap\0"
                        "Mesh\0"
                        "Mesh\0"
                        "Arrow\0"
                        "Text\0"
                        "TextBox\0"
                        "TextDiamond\0");
}

GrInit1;