CBGR24 ColorGod(Bool instant=TRUE)
{// Generate a random color, seed-based or not
    if (instant)
        return RandI32 & 0xFFFFFF;
    else
        return GodPick & 0xFFFFFF;
}

public U0 PaletteGod(Bool seedUse=FALSE, Bool instant=TRUE)
{// Generate a random palette, seed-based or not
    I64     i;

    if (seedUse) Seed(GodPick);

    for (i=0; i < 16; i++)
        gr_palette[i] = ColorGod(instant);
    LFBFlush;
}