CBGR24 ColorGod(Bool instant=TRUE) {// Generate a random color, seed-based or not if (instant) return RandI32 & 0xFFFFFF; else return GodPick & 0xFFFFFF; } public U0 PaletteGod(Bool seedUse=FALSE, Bool instant=TRUE) {// Generate a random palette, seed-based or not I64 i; if (seedUse) Seed(GodPick); for (i=0; i < 16; i++) gr_palette[i] = ColorGod(instant); LFBFlush; }