A CSprite is an ordered list of these elements, created with <CTRL-r>. Normally, they are packed together in a list and the address of the first is passed to routines. See ::/Demo/Graphics/SpritePlot.ZC, ::/Demo/Graphics/SpritePlot3D.ZC, ::/Demo/Graphics/SpritePut.ZC, ::/Demo/Graphics/SpriteRaw.ZC and SpriteMeshEd(). Be aware that copying SP, IB, or IS entries with the clip results in duplicate entries with different nums. You can manually remove dups by editing with <CTRL-t> and setting to the original num. See ::/System/Gr/GrSpritePlot.ZC for how CSprite are stored.