/* Graphics Not Rendered in HTML */ U0 SpriteText(U8 *elems) { CSprite *tmpg = elems - offset(CSprite.start); U8 *st; while (tmpg->type & SPG_TYPE_MASK) {//Study this routine SpriteElem2Summary(). st = SpriteElem2Summary(tmpg); "%s\n", st; Free(st); tmpg(U8 *) += SpriteElemSize(tmpg); } } "$PURPLE$**** LINE SUMMARIES ****$FG$\n"; SpriteText(<1>); "\n\n$PURPLE$**** ENTIRE SPRITE CODE ****$FG$\n"; Sprite2Code(, <1>);