/* Graphics Not Rendered in HTML */






























U0 SpriteText(U8 *elems)
{
    CSprite *tmpg = elems - offset(CSprite.start);
    U8      *st;

    while (tmpg->type & SPG_TYPE_MASK)
    {//Study this routine SpriteElem2Summary().
        st = SpriteElem2Summary(tmpg);
        "%s\n", st;
        Free(st);
        tmpg(U8 *) += SpriteElemSize(tmpg);
    }
}

"$PURPLE$**** LINE SUMMARIES ****$FG$\n";
SpriteText(<1>);

"\n\n$PURPLE$**** ENTIRE SPRITE CODE ****$FG$\n";
Sprite2Code(, <1>);