<1>/* Graphics Not Rendered in HTML */ <2>/* Graphics Not Rendered in HTML */ <3>/* Graphics Not Rendered in HTML */ <4>/* Graphics Not Rendered in HTML */ <5>/* Graphics Not Rendered in HTML */ <6>/* Graphics Not Rendered in HTML */ RegDefault("ZealOS/Varoom", "F64 best_score=9999;\n"); RegExe("ZealOS/Varoom"); F64 distance, t0, tf; Bool game_over; #define BORDER 7500 #define RADIUS 10000 #define WIDTH 2000 #define SHOULDER 200 #define D_theta (2 * pi / 360) //Curve track slice is one degree. #define D_S (2 * pi * RADIUS / 360) //Straight track is degree at 10000. #define DIPS 5 #define DIP_DEPTH 50 class Track { Track *next, *last; I32 num; CColorROPU16 c, pad; I64 x, z; F64 theta, d; CD3I32 left[4], center[4], right[4]; } track_head, *track_start[MP_PROCESSORS_NUM], *track_end[MP_PROCESSORS_NUM]; CDC *track_map; #define MAP_BITS 9 I64 t_minx, t_maxx, t_minz, t_maxz; #define BUSHES_NUM 512 class Bush { CD3I32 p; Bool sym, pad[3]; U8 *img; } b[BUSHES_NUM]; #define CARS_NUM 8 class Car { CD3I32 p; F64 theta, dtheta, speed; U8 *img; Track *t; } c[CARS_NUM]; I64 DipY(I64 x, I64 z) { F64 m, a; R2P(&m, &a, x, z); return DIP_DEPTH * m * Cos(DIPS * a) / RADIUS; } #define CAR_LENGTH 400 F64 Diptheta(I64 x, I64 z, F64 theta) { F64 y_front, y_back; y_front = DipY(x - CAR_LENGTH / 2 * Cos(theta), z - CAR_LENGTH / 2 * Sin(theta)); y_back = DipY(x + CAR_LENGTH / 2 * Cos(theta), z + CAR_LENGTH / 2 * Sin(theta)); return ASin((y_front - y_back) / CAR_LENGTH); } Track *TrackFind(Track *_tmpt, I64 x, I64 z) { Track *res = _tmpt, *tmpt; I64 dd, best = SqrI64(res->x - x) + SqrI64(res->z - z); tmpt = _tmpt; while (TRUE) { tmpt = tmpt->next; if (tmpt == &track_head) tmpt = tmpt->next; dd = SqrI64(tmpt->x - x) + SqrI64(tmpt->z - z); if (dd < best) { best = dd; res = tmpt; } else break; } tmpt = _tmpt; while (TRUE) { tmpt = tmpt->last; if (tmpt == &track_head) tmpt = tmpt->last; dd = SqrI64(tmpt->x - x) + SqrI64(tmpt->z - z); if (dd < best) { best = dd; res = tmpt; } else break; } return res; } U0 TrackSlice(F64 *_x, F64 *_z, F64 theta, F64 d) { F64 x = *_x, z = *_z, c = Cos(theta), s = Sin(theta), dx = d * s, dz = -d * c; Track *tmpt, *last = track_head.last; if (last == &track_head) last = NULL; tmpt =CAlloc(sizeof(Track)); if (last) { MemCopy(&tmpt->center[0], &last->center[3], sizeof(CD3I32)); MemCopy(&tmpt->center[1], &last->center[2], sizeof(CD3I32)); } tmpt->center[2].x = x + (WIDTH / 2) * c + dx; tmpt->center[2].z = z + (WIDTH / 2) * s + dz; tmpt->center[2].y = DipY(tmpt->center[2].x, tmpt->center[2].z); tmpt->center[3].x = x - (WIDTH / 2) * c + dx; tmpt->center[3].z = z - (WIDTH / 2) * s + dz; tmpt->center[3].y = DipY(tmpt->center[3].x, tmpt->center[3].z); if (last) { MemCopy(&tmpt->left[0], &last->left[3], sizeof(CD3I32)); MemCopy(&tmpt->left[1], &last->left[2], sizeof(CD3I32)); } tmpt->left[2].x = x - (WIDTH / 2) * c + dx; tmpt->left[2].z = z - (WIDTH / 2) * s + dz; tmpt->left[2].y = DipY(tmpt->left[2].x, tmpt->left[2].z); tmpt->left[3].x = x - (WIDTH / 2 + SHOULDER) * c + dx; tmpt->left[3].z = z - (WIDTH / 2 + SHOULDER) * s + dz; tmpt->left[3].y = DipY(tmpt->left[3].x, tmpt->left[3].z); if (last) { MemCopy(&tmpt->right[0], &last->right[3], sizeof(CD3I32)); MemCopy(&tmpt->right[1], &last->right[2], sizeof(CD3I32)); } tmpt->right[2].x = x + (WIDTH / 2 + SHOULDER) * c + dx; tmpt->right[2].z = z + (WIDTH / 2 + SHOULDER) * s + dz; tmpt->right[2].y = DipY(tmpt->right[2].x, tmpt->right[2].z); tmpt->right[3].x = x + (WIDTH / 2) * c + dx; tmpt->right[3].z = z + (WIDTH / 2) * s + dz; tmpt->right[3].y = DipY(tmpt->right[3].x, tmpt->right[3].z); tmpt->x = x; tmpt->z = z; tmpt->theta = theta; tmpt->num = track_head.last->num + 1; tmpt->d = track_head.last->d + d; QueueInsert(tmpt, track_head.last); if (tmpt->num & 1) tmpt->c = RED; else tmpt->c = WHITE; if (x < t_minx) t_minx = x; if (x > t_maxx) t_maxx = x; if (z < t_minz) t_minz = z; if (z > t_maxz) t_maxz = z; x += dx; *_x = x; z += dz; *_z = z; if (x < t_minx) t_minx = x; if (x > t_maxx) t_maxx = x; if (z < t_minz) t_minz = z; if (z > t_maxz) t_maxz = z; } U0 CoupleEnds() { Track *first = track_head.next, *last = track_head.last; MemCopy(&first->center[0], &last->center[3], sizeof(CD3I32)); MemCopy(&first->center[1], &last->center[2], sizeof(CD3I32)); MemCopy(&first->left[0], &last->left[3], sizeof(CD3I32)); MemCopy(&first->left[1], &last->left[2], sizeof(CD3I32)); MemCopy(&first->right[0], &last->right[3], sizeof(CD3I32)); MemCopy(&first->right[1], &last->right[2], sizeof(CD3I32)); } U0 InitTrack() { I64 i, j; Track *tmpt; F64 x, z, theta, d; MemSet(&track_head, 0, sizeof(Track)); QueueInit(&track_head); t_minx = t_minz = I64_MAX; t_maxx = t_maxz = I64_MIN; x = 0; z = 0; theta = 0; for (d = 0; d < 6 * RADIUS; d += D_S) TrackSlice(&x, &z, theta, D_S); for (i = 0; i < 180; i++, theta += D_theta) TrackSlice(&x, &z, theta, D_theta * RADIUS); for (d = 0; d < RADIUS; d += D_S) TrackSlice(&x, &z, theta, D_S); for (i = 0; i < 90; i++, theta -= D_theta) TrackSlice(&x, &z, theta, D_theta * RADIUS); for (i = 0; i < 180; i++, theta += D_theta) TrackSlice(&x, &z, theta, D_theta * RADIUS); for (i = 0; i < 90; i++, theta -= D_theta) TrackSlice(&x, &z, theta, D_theta * RADIUS); for (d = 0; d < RADIUS; d += D_S) TrackSlice(&x, &z, theta, D_S); for (i = 0; i < 180; i++, theta += D_theta) TrackSlice(&x, &z, theta, D_theta * RADIUS); CoupleEnds; tmpt = track_head.next; for (i = 0; i < mp_count; i++) { j = (i + 1) * track_head.last->num / mp_count + 1; track_start[i] = tmpt; while (tmpt != &track_head && tmpt->num != j) tmpt = tmpt->next; track_end[i] = tmpt; } t_minx -= BORDER; t_minz -= BORDER; t_maxx += BORDER; t_maxz += BORDER; track_map = DCNew((t_maxx - t_minx + 1 << MAP_BITS - 1) >> MAP_BITS, (t_maxz - t_minz + 1 << MAP_BITS - 1) >> MAP_BITS); track_map->color = LTGRAY; GrRect(track_map, 0, 0, track_map->width, track_map->height); tmpt=track_head.next; track_map->color = YELLOW; track_map->thick = 3; while (tmpt != &track_head) { GrPlot3(track_map, track_map->width - (tmpt->x - t_minx) >> MAP_BITS, (tmpt->z - t_minz) >> MAP_BITS, 0); tmpt = tmpt->next; } } #define HORIZON_DIP 200 Bool PrepPoly(CD3I32 *p, I64 *r, I64 cx, I64 h, CD3I32 *poly) { I64 x, y, z, i; F64 s; for (i = 0; i < 4; i++) { x = p[i].x - c[0].p.x; y = p[i].y - c[0].p.y; z = p[i].z - c[0].p.z; Mat4x4MulXYZ(r, &x, &y, &z); s = 100.0 / (AbsI64(z) + 50); poly[i].y = s * y + h; if (z < -200 || !(-h < poly[i].y < 2 * h)) return FALSE; poly[i].x = s * x + cx; poly[i].z = z + GR_Z_ALL; } return TRUE; } I64 mp_not_done_flags; U0 MPUpdateWin(CDC *dc2) { CTask *task = dc2->win_task; I64 i, x, y, z, w = task->pix_width, h = task->pix_height, r[16], cx = w >> 1; F64 s, dip_theta = Diptheta(c[0].p.x, c[0].p.z, c[0].theta); Car *tmpc; CD3I32 poly[4]; Track *tmpt, *tmpt1; CDC *dc = DCAlias(gr.dc2, task); Mat4x4IdentEqu(r); Mat4x4RotY(r, pi - c[0].theta); Mat4x4RotX(r, 75 * pi / 180 - dip_theta); dc->depth_buf = dc2->depth_buf; //Track tmpt = track_start[Gs->num]; tmpt1 = track_end [Gs->num]; while (tmpt != tmpt1) { dc->color = DKGRAY; if (PrepPoly(&tmpt->center, r, cx, h, poly)) { GrFillPoly3(dc, 4, poly); dc->color = tmpt->c; if (PrepPoly(&tmpt->left, r, cx, h, poly)) GrFillPoly3(dc, 4, poly); if (PrepPoly(&tmpt->right, r, cx, h, poly)) GrFillPoly3(dc, 4, poly); } tmpt = tmpt->next; } dc->flags |= DCF_TRANSFORMATION; for (i = Gs->num; i < BUSHES_NUM; i += mp_count) { x = b[i].p.x - c[0].p.x; y = b[i].p.y - c[0].p.y; z = b[i].p.z - c[0].p.z; Mat4x4MulXYZ(r, &x, &y, &z); if (z > 0) { s = 100.0 / (AbsI64(z) + 50); Mat4x4IdentEqu(dc->r); Mat4x4Scale(dc->r, s * 2); DCMat4x4Set(dc, dc->r); if (b[i].sym) { dc->flags |= DCF_SYMMETRY | DCF_JUST_MIRROR; DCSymmetrySet(dc, s * x + cx, s * y + h, s * x + cx, s * y + h + 10); } Sprite3B(dc, s * x + cx, s * y + h, z + GR_Z_ALL, b[i].img); dc->flags&=~(DCF_SYMMETRY | DCF_JUST_MIRROR); } } for (i = Gs->num + 1; i < CARS_NUM; i += mp_count) { tmpc = &c[i]; x = tmpc->p.x - c[0].p.x; y = tmpc->p.y - c[0].p.y; z = tmpc->p.z - c[0].p.z; Mat4x4MulXYZ(r, &x, &y, &z); if (z > 0) { s = 100.0 / (AbsI64(z) + 50); Mat4x4IdentEqu(dc->r); Mat4x4Scale(dc->r, s * 2); Mat4x4RotX(dc->r, Diptheta(tmpc->p.x, tmpc->p.z, -tmpc->theta)); Mat4x4RotY(dc->r, tmpc->theta - c[0].theta); DCMat4x4Set(dc, dc->r); Sprite3B(dc, s * x + cx, s * y + h, z + GR_Z_ALL, tmpc->img); } } dc->depth_buf = NULL; DCDel(dc); LBtr(&mp_not_done_flags, Gs->num); } U0 VRTransform(CDC *dc, I64 *x, I64 *y, I64 *z) { I64 zz; Mat4x4MulXYZ(dc->r, x, y, z); zz = 400 + *z; if (zz < 1) zz = 1; *x = 400 * *x / zz; *y = 400 * *y / zz; *x += dc->x; *y += dc->y; *z += dc->z; } U0 DrawIt(CTask *task, CDC *dc) { I64 i, x, y, z, w = task->pix_width, h = task->pix_height, r[16], cx = w >> 1; F64 s, dip_theta = Diptheta(c[0].p.x, c[0].p.z, c[0].theta); Car *tmpc = &c[0]; dc->color = LTCYAN; GrRect(dc, 0, 0, w, HORIZON_DIP * Sin(dip_theta) + FONT_HEIGHT * 5); GrRect(dc, 0, 0, w, HORIZON_DIP * Sin(dip_theta) + h - 470); Mat4x4IdentEqu(r); Mat4x4RotY(r, pi - c[0].theta); Mat4x4RotX(r, 75 * pi / 180 - dip_theta); DCDepthBufAlloc(dc); //Sun x = c[0].p.x; y = 0; z = 1000000 - c[0].p.z; Mat4x4MulXYZ(r, &x, &y, &z); s = 100.0 / (AbsI64(z) + 50); if (y < 0) { dc->color = BROWN; GrCircle(dc, s * x + cx, 25 + HORIZON_DIP * Sin(dip_theta), 15); dc->color = YELLOW; GrFloodFill(dc, s * x + cx, 25 + HORIZON_DIP * Sin(dip_theta)); } mp_not_done_flags = 1 << mp_count - 1; for (i = 0; i < mp_count; i++) JobQueue(&MPUpdateWin, dc, i); while (mp_not_done_flags) Yield; Mat4x4IdentEqu(r); Mat4x4RotY(r, tmpc->dtheta); Mat4x4RotX(r, 0.4 - 8 * dip_theta); //Made this up dc->transform = &VRTransform; dc->x = task->pix_width >> 1; dc->y = task->pix_height - 150; dc->z = GR_Z_ALL; Sprite3Mat4x4B(dc, 0, 0, -100, c[0].img, r); //Map GrBlot(dc, w - track_map->width, h - track_map->height, track_map); dc->thick = 2; for (i = 0; i < CARS_NUM; i++) { if (i) dc->color = LTPURPLE; else dc->color = LTCYAN; GrPlot3(dc, w - (c[i].p.x - t_minx) >> MAP_BITS, h - track_map->height + (c[i].p.z - t_minz) >> MAP_BITS, 0); } if (game_over) { dc->color = LTRED; if (tf) { s = tf - t0; if (Blink) GrPrint(dc, (w - FONT_WIDTH * 14) / 2, (h - FONT_HEIGHT) / 2, "Game Completed"); } else { s = 99.9; if (Blink) GrPrint(dc, (w - FONT_WIDTH * 9) / 2, (h - FONT_HEIGHT) / 2, "Game Over"); } } else s = tS-t0; dc->color = BLACK; GrPrint(dc, 0, 0, "%0.1f%% Time:%0.2f Best:%0.2f", 100.0 * distance / track_head.last->d, s, best_score); } U0 AnimateTask(I64) { Car *tmpc; I64 i, x, z; Bool on_track; Track *tmpt, *tmpt2; while (TRUE) { if (!game_over) Sound(12.0 * Log2(c[0].speed / 500 + 0.7)); else Sound; for (i = 0; i < CARS_NUM; i++) { tmpc = &c[i]; tmpc->p.x -= 0.01 * tmpc->speed * Cos(tmpc->theta - pi / 2); tmpc->p.z += 0.01 * tmpc->speed * Sin(tmpc->theta - pi / 2); tmpt = TrackFind(tmpc->t, tmpc->p.x, tmpc->p.z); if (i) { if (tmpt != tmpc->t) { tmpt2 = tmpt->next; if (tmpt2 == &track_head) tmpt2 = tmpt2->next; tmpc->theta = Arg(-tmpt2->z + tmpc->p.z, -tmpt2->x + tmpc->p.x); } } else { tmpc->theta += 0.01 * tmpc->dtheta; x =track_map->width - (tmpc->p.x - t_minx) >> MAP_BITS; z = (tmpc->p.z - t_minz) >> MAP_BITS; if (GrPeek(track_map, x, z) != YELLOW) { on_track = FALSE; tmpc->speed -= 0.01 * tmpc->speed; if (tmpc->speed < 0) tmpc->speed = 0; } else on_track = TRUE; } tmpc->t = tmpt; tmpc->p.y = DipY(tmpc->p.x, tmpc->p.z); } if (!game_over && on_track) { for (i = 1; i < CARS_NUM; i++) if (D3I32DistSqr(&c[i].p, &c[0].p) < CAR_LENGTH >> 1 * CAR_LENGTH >> 1) { game_over = TRUE; Noise(500, 22, 34); Sleep(500); break; } if (!game_over) { distance += 0.01 * c[0].speed; if (distance > track_head.last->d && c[0].t->num < track_head.last->num >> 1) { tf = tS; game_over = TRUE; Beep; if (tf - t0 < best_score) { best_score = tf - t0; Beep; } } } } Sleep(10); } } U8 *imgs[8]={<1>, <1>, <2>, <2>, <3>, <4>, <4>, <4>}; U0 InitBushes() { Bush *tmpb; I64 i, j, x, z; track_map->color = LTGREEN; track_map->thick = 1; for (i = 0; i < BUSHES_NUM; i++) { tmpb = &b[i]; ib_restart: tmpb->p.x = Rand * (t_maxx - t_minx) + t_minx; tmpb->p.z = Rand * (t_maxz - t_minz) + t_minz; x = track_map->width - (tmpb->p.x - t_minx) >> MAP_BITS; z = (tmpb->p.z - t_minz) >> MAP_BITS; for (j = 0; j < 8; j++) if (GrPeek(track_map, x + gr_x_offsets[j], z + gr_y_offsets[j]) != LTGRAY) goto ib_restart; GrPlot(track_map, x, z); tmpb->p.y = DipY(tmpb->p.x, tmpb->p.z); tmpb->sym = RandU16 & 1; tmpb->img = imgs[i & 7]; } } U0 Init() { Car *tmpc; Track *tmpt; F64 d; I64 i; InitTrack; InitBushes; tmpt = track_head.next; for (i = 0; i < CARS_NUM; i++) { tmpc = &c[i]; tmpc->t = tmpt; tmpc->p.x = tmpt->x; tmpc->p.z = tmpt->z; tmpc->p.y = DipY(tmpc->p.x, tmpc->p.z); tmpc->theta = -tmpt->theta; tmpc->dtheta = 0; if (!i) { tmpc->img = <5>; tmpc->speed = 0; } else { tmpc->img = <6>; tmpc->speed = 2500.0; } d = (i + 1) * track_head.last->d / CARS_NUM; while (tmpt->next != &track_head && tmpt->d < d) tmpt = tmpt->next; } distance = 0; tf = 0; t0 = tS; game_over = FALSE; } U0 CleanUp() { while (mp_not_done_flags) Yield; QueueDel(&track_head, TRUE); DCDel(track_map); } U0 Varoom() { I64 sc, last = counts.timer; Bool is_up_pressed; Bool is_down_pressed; Bool is_left_pressed; Bool is_right_pressed; Bool is_nl_pressed; Bool is_esc_pressed; Bool is_key_pressed; I64 sc_nl = Char2ScanCode('\n'); // scancode for typing newline MenuPush( "File {" " Abort(,CH_SHIFT_ESC);" " Exit(,CH_ESC);" "}" "Play {" " Restart(,'\n');" " Accelerator(,,SC_CURSOR_UP);" " Brake(,,SC_CURSOR_DOWN);" " Left(,,SC_CURSOR_LEFT);" " Right(,,SC_CURSOR_RIGHT);" "}" ); SettingsPush; //See SettingsPush try { Fs->text_attr = YELLOW << 4 + BLUE; Fs->win_inhibit = WIG_TASK_DEFAULT - WIF_SELF_FOCUS - WIF_SELF_GRAB_SCROLL - WIF_FOCUS_TASK_MENU; AutoComplete; WinBorder; WinMax; DocCursor; DocClear; Init; PaletteSetLight(FALSE); Fs->draw_it = &DrawIt; Fs->animate_task = Spawn(&AnimateTask, NULL, "Animate",, Fs); while (TRUE) { is_up_pressed = Bt(kbd.down_bitmap, SC_CURSOR_UP); is_down_pressed = Bt(kbd.down_bitmap, SC_CURSOR_DOWN); is_left_pressed = Bt(kbd.down_bitmap, SC_CURSOR_LEFT); is_right_pressed = Bt(kbd.down_bitmap, SC_CURSOR_RIGHT); is_nl_pressed = Bt(kbd.down_bitmap, sc_nl); is_esc_pressed = Bt(kbd.down_bitmap, SC_ESC); if (is_left_pressed) c[0].dtheta -= .000003 * (counts.timer - last); if (is_right_pressed) c[0].dtheta += .000003 * (counts.timer - last); if (is_up_pressed) c[0].speed += .01 * (counts.timer - last); if (is_down_pressed) { c[0].speed -= .03 * (counts.timer - last); if (c[0].speed < 0) c[0].speed = 0; } if (is_nl_pressed) { CleanUp; Init; } if (is_esc_pressed) goto vr_done; last = counts.timer; LBts(&Fs->task_flags, TASKf_IDLE); Yield; LBtr(&Fs->task_flags, TASKf_IDLE); /* switch (KeyGet(&sc)) { case 0: switch (sc.u8[0]) { case SC_CURSOR_LEFT: c[0].dtheta -= pi / 60; break; case SC_CURSOR_RIGHT: c[0].dtheta += pi / 60; break; case SC_CURSOR_UP: c[0].speed += 300; break; case SC_CURSOR_DOWN: c[0].speed -= 900; if (c[0].speed < 0) c[0].speed = 0; break; } break; case '\n': CleanUp; Init; break; case CH_SHIFT_ESC: case CH_ESC: goto vr_done; } */ } vr_done: //Don't goto out of try } catch PutExcept; SettingsPop; FlushMessages; // if Varoom included in Cmd line, fixes SHIFT_ESC quitting current cmd line. mp_not_done_flags = 0; // fix for CleanUp hanging on a Yield while loop ... CleanUp; MenuPop; RegWrite("ZealOS/Varoom", "F64 best_score=%5.4f;\n", best_score); } Varoom;