//9 has graphics //When using flood-fill in a graphic //element, you probably want to //convert it to a bitmap using the //feature in the <CTRL-r> menu. <1>/* Graphics Not Rendered in HTML */ <2>/* Graphics Not Rendered in HTML */ F64 t0 = Beat; U0 DrawIt(CTask *task,CDC *dc) { F64 dt = Beat - t0; dc->flags |= DCF_TRANSFORMATION; Mat4x4RotZ(dc->r, 0.25 * Sin(2 * dt)); Mat4x4Scale(dc->r, 1.5 + 0.5 * Sin(dt / 3)); DCMat4x4Set(dc, dc->r); if (ToI64(dt) & 1) Sprite3B(dc, 12.0 * dt % task->pix_width, 20, 0, <1>); else Sprite3B(dc, 12.0 * dt % task->pix_width, 20, 0, <2>); } U0 Song() { SettingsPush; //See SettingsPush Fs->text_attr = GREEN << 4 + YELLOW; Fs->draw_it = &DrawIt; Fs->task_end_cb = &SoundTaskEndCB; MusicSettingsReset; music.tempo = 3.5; try { while (!KeyScan) { t0 = Beat; Play("5qG4G5D4B5sDCDCqRCG", "$CL$$BG,9$\n\n$BG,2$$CM-LE,3$$FG,14$Baa, \0" "the \0grass \0is \0green.\n\0 \0 \0 \0 \0 \0 \0"); Play("5G4G5D4B5sDCDCqRCG", "This \0must \0be \0a \0dream.\n\0 \0 \0 \0 \0 \0 \0"); Play("5EeGF4qBB5D4AeGGqR", "Thanks, \0my \0 \0shep\0herd. \0You \0are \0good.\n\0 \0 \0"); Play("5EeGF4qBB5D4AeGGqR", "Thanks, \0my \0 \0shep\0herd. \0You \0are \0good.\n\0 \0 \0"); } } catch PutExcept; SettingsPop; } Song;